2018 – Kova (Programming)

I worked on quite a different few systems and enjoyed working with Black Hive and highly recommend them for future projects.

They later went in a very direction which you can check out here.

I learned a ton working as a programmer on Kova. This was a contract position. I wrote in C# in Unity and did some work with Platformer Pro.

Some things I worked on:

  • I worked on the game Menu systems and UI:
    • Mission screen
    • Log book
    • Ability Screen
  • I also setup some of the mission structure.
  • I setup up the HUD such as weapon selection and crafting, and HP/Energy bars.
  • I created the mini map.
  • I worked on the enemy AI, creating their behavior and movement:
    • Drones, pirates, flying bugs, rats, cyberpunks, Cicadalyte, Sandburster, etc.
  • I helped setup some things on the game weapons:
    • Shotgun, beams, Flamethrower, etc.
  • I also helped setup some puzzles in the game as well.
  • Minor things like setup doors and elevators etc.
  • Oh and showed that ScriptableObjects work much better then JSON for what they were doing saving wise. That helped clear up some reference issues.

I recorded some examples of my UI work below.

Ashley Hooper