I worked on quite a different few systems and enjoyed working with Black Hive and highly recommend them for future projects.
They later went in a very direction which you can check out here.




I learned a ton working as a programmer on Kova. This was a contract position. I wrote in C# in Unity and did some work with Platformer Pro.
Some things I worked on:
- I worked on the game Menu systems and UI:
- Mission screen
- Log book
- Ability Screen
- I also setup some of the mission structure.
- I setup up the HUD such as weapon selection and crafting, and HP/Energy bars.
- I created the mini map.
- I worked on the enemy AI, creating their behavior and movement:
- Drones, pirates, flying bugs, rats, cyberpunks, Cicadalyte, Sandburster, etc.
- I helped setup some things on the game weapons:
- Shotgun, beams, Flamethrower, etc.
- I also helped setup some puzzles in the game as well.
- Minor things like setup doors and elevators etc.
- Oh and showed that ScriptableObjects work much better then JSON for what they were doing saving wise. That helped clear up some reference issues.
I recorded some examples of my UI work below.