2014 – OmegaTech 2014 (Code/minor art)

I was a game scripter on this project and helped to create levels. I volunteered to work with this group. I learned new tools, team building and new source control tools. I used Playmaker and C# in Unity to create different triggers – like lifting a bridge or animating an object. I’ve always wanted to create my own art tools so I’m fond of creating animations and special fx through scripting.

Anyway, check out their awesome work and  new updates

I made a fun animation library while I was there :3 I later lost most of the code later from a data loss issue but it was still fun. Though it probably could been really refactored…

Extra videos of stuff I did

You barely notice we hiding the object and spawning a particle that flies off perfectly :3

Ashley Hooper