There was a time long ago (2016) when I was really into automation and creating tools in unity. This was an example of a tool I was building out. Unfortunately, I lost my work at the time but I still gained experience and at least I have a video of the work. I enjoy building tools and creating ways to make life easier. Unity has much better tools on the asset store now so I recommend them but sometimes it's nice to understand how someone might approach something like this. You might ask who would want these features and uh, at the time I thought they would be useful for level design and debugging.
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