I created some simple game art assets in Blender
My original idea above. I realized the ground needed some work so I found better fitting textures.
I played around with an theme idea for a "fire & ice" scene. I found a cool ice texture and color ramped through a shader it into a beautiful fire looking vase. I thought the background felt slightly dull, so I added some lighting to add texture. Originally, I was going for a beach cave but the ice and marble texture seemed to naturally go together so I get a bit carried away. Still quite a lot of fun thinking of how I can reuse art assets.

Here is a night version of the scene below.

 I like messing with lighting and creating bounce lighting. The nice thing about Blender is the Eevee renderer allows me to create all of this in real time, so I can easily render glass and reflections without waiting. The settings also transfer pretty well over to Unity.
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