I've been designing and building an AR tool in Unity for a client that will be used to develop their AR-focused murder mystery game in San Francisco.
I do design + code
Here are just some samples of my work (mostly figma-focused)
This work is subject to change and none of these are finalized, some of it is me just working out ideas.
Originally this was setup to be a 2D game but the direction was changed...
This game will eventually be multiplayer, the backend team will be fleshing out some of that to create a Jackbox style login in for game rooms.
So I'm not only building out the game, but the tool to build the game. I am mostly combining a few assets and reworking them to make sense for this project to save development time. This tool below will be used to setup rooms where players can search for clues.
Users will be able to upload and customize assets in this game, this assets will be available in the clues and layout section
This room sample above will eventually be built using the tool I'm building. It's a bit complicated though, creating small proof of concepts for each piece of development is currently what I'm doing. I will show more videos of progress later.
Production has been very slow mostly due to working with almost no budget... But I can work with small budgets. It just takes longer to finish a product...